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INTERACTIVE SYSTEMS

AAU1/...Department of Informatics Systems2/Research Group Interactive Systems3/Teaching4/Master’s Specialization Human-Computer Interaction

Master's Specialization Human-Computer Interaction

Starting with winter se­me­ster 2019, Uni­ver­sity of Kla­gen­furt offers a new Master’s de­g­ree pro­­gram in in­for­ma­tics. The pro­gram is taught in Eng­lish. It allows you to spec­­i­­a­­lize in one of eight areas of in­­for­­ma­­tics. One of these spec­i­al­i­zation areas is Human-Com­puter In­­ter­­ac­tion. The In­­ter­­ac­tive Sys­­tems Re­­search group (David Ahl­ström, Martin Hitz, and Gerhard Leit­ner) co­­ord­­i­­nates the spec­i­al­i­zation and teaches most of its cour­­ses.

If you are in­­te­r­es­t­ed in spec­­i­­al­i­­zing in Human-Com­puter In­­ter­­ac­tion dur­ing your Master’s studies, or if you plan to take some of the cour­ses in our spec­i­al­i­za­tion, you have arr­i­ved at the right page!

We very much wel­come gra­d­u­­a­tes from the Bach­­elor’s de­­gree pro­­gram at our uni­ver­sity and in­­com­ing stu­d­ents from other uni­­ver­­si­­ties in Aus­­tria or world-wide who hold a Bach­­elor degree in in­for­ma­tics, com­­pu­ter science, or a si­­mi­­lar field to join our spe­c­i­a­l­i­­zation in Human-Com­puter In­­ter­­ac­tion!

QUICK LINKS ON THIS PAGE

What is Human-Computer In­ter­action?

Courses in Our Spec­i­ali­zation Human-Computer Interaction

Contact for Spec­i­ali­zation Human-Computer In­ter­ac­tion

Writing a Master’s Thesis in Human-Computer Interaction

Details of the Master’s Program

Useful Links Around the Master’s Program

WHAT IS HUMAN-COMPUTER IN­TER­AC­TION?

Human-Computer In­­ter­­­ac­­­tion is about un­der­stand­ing how peo­ple use tech­no­logy and about shap­ing the way peo­ple in­ter­act with di­gi­tal pro­ducts. The avai­la­bi­li­ty of spec­i­a­lists who un­der­stand human be­ha­vior with tech­no­logy and who know how to de­ve­lop and design high-quality and user­fri­endly di­gi­tal so­lu­tions is of grow­ing stra­te­gic im­por­tance for both small and large com­pa­nies in the IT sec­tor. In the in­ter­disc­i­pli­nary field of Human-Computer In­­ter­­­ac­­­tion we com­bine prin­cip­les from in­for­ma­tics, psych­o­logy, and design to ex­plore new and better ways to le­ver­age and adapt tech­no­logy. The goal is to learn and under­stand how to create in­tu­i­tive, usa­ble, and de­sir­able soft­ware pro­ducts and ser­vices.

COURSES IN OUR SPE­CIA­LI­ZATION IN HUMAN-COM­PU­TER IN­TER­AC­TION

Currently, the core of our our spec­­i­­al­i­­zation in Human-Computer In­­­ter­­­ac­­­tion con­sists of four cour­ses: three lec­tures with work­shop parts and one sem­i­nar. The sem­i­nar and one of the lec­tures with work­shop parts we org­a­nize acc­or­d­­ing to the curr­ent de­mand, either in the win­ter or in the sum­mer se­mes­ter. The other two cour­ses are off­ered in every win­ter re­spec­tively sum­mer se­me­ster.

User Experience Engineering

ECTS: 4
Course type: Lecture with work­shop
Offered in: Winter Semester
Rec. semester: 1 or 3
Teacher: Gerhard Leitner

In this course you will deepen your know­ledge in usa­bi­lity and acquire prac­ti­cal skills in user ex­per­i­ence en­gi­neer­ing (the course builds on the­o­re­ti­cal basics typ­i­cally cov­ered in in­tro­duc­tory cour­ses in Human-Computer In­ter­ac­tion such as in our bach­elor cour­ses In­ter­ac­tive Sys­tems I, Vi­s­ual De­sign for In­ter­ac­tive Sys­tems, and Meth­ods and Prac­t­i­ces in In­ter­ac­tive Sys­tems). The focus of the course is to learn and prac­tice how var­i­ous usa­bi­lity and user ex­per­i­ence en­gi­neer­ing methods should be applied in a soft­ware de­ve­lop­ment life­cycle to en­sure a high level of usa­bi­lity and user ex­per­i­ence in the re­sult­ing pro­duct.

Togehter with a group of fellow stu­dents, you will first con­cept­ua­lise and plan a ‘dig­i­tal tool’ which sol­ves a common every­day pro­blem (such as “I always for­get where on my PC I’ve stor­ed this and that di­gi­tal photo – could there be a so­lu­tion to supp­ort me?”). In an iter­ative pro­cess – within which the in­vol­ve­ment of po­ten­tial users is of cen­tral im­por­tance – your group then de­vel­ops, eva­lu­ates, and opt­i­mizes a pro­to­type of your in­tend­ed so­lu­tion.

What you learn and practice in this course will help you to appropriately integrate usability engineering and user ex­per­i­ence en­gi­neer­ing meth­ods in your fu­ture pro­jects, a pre­re­qu­i­site for suc­cess­ful IT de­ve­lop­ment.

Mobile Human-Computer In­ter­action

ECTS: 4
Course type: Lecture with work­shop
Offered in: Summer Semester
Rec. semester: 2
Teacher: Gerhard Leitner

Mobile devices are not just smaller desk­top com­pu­ters, but dis­tinct tools which are de­signed for spec­i­fic pur­po­ses and are used in other con­texts than desk­top com­pu­ters. De­spite the diff­e­rence to the con­ven­tio­nal desk­top com­pu­ter, mo­bile de­vices or, more con­cre­tely, their soft­ware and user in­ter­faces are often de­signed accord­ing to con­ven­tio­nal in­ter­ac­tion con­cepts and faulty ass­ump­tions about the usage si­tu­a­tions (such as that the user is fully focused on only one ac­ti­vity or task and work­ing in a sta­ble or sta­ti­o­nary po­si­tion). This is likely to re­sult in an un­sa­tis­fac­tory user ex­per­i­ence for the user. Accor­dingly, to avoid such sub­op­ti­mal out­comes in your fu­ture pro­jects, in this course you will learn how to:

  • evaluate diff­er­ences in the con­text of use,
  • analyse the po­ten­tials of var­i­ous in­put and out­put mo­da­li­ties (such as speech and ges­tures),
  • apply the acqu­i­red know­ledge in pro­to­typ­i­cal in­ter­face so­lu­tions for mo­bile de­vices, and
  • evaluate the so­lu­tions with appro­pri­ate meth­ods.

Selected Topics in Human-Com­pu­ter In­ter­ac­tion

ECTS: 4
Course type: Lecture with work­shop
Offered in: Summer Semester or Winter Semester
Rec. semester: 1, 2 or 3
Teacher: David Ahlström, Martin Hitz, Gerhard Leit­ner, or a guest lecturer
Planned for: Summer Semester 2021, with David Ahlström

This course takes place in the win­ter seme­ster or in the sum­mer seme­ster and the topic varies from year to year. For the next time (sum­mer seme­ster 2021), David Ahlström plans to focus on how to design and run user ex­per­i­ments in Human-Computer In­ter­ac­tion re­lated re­search projects.

We regularly in­vite in­ter­na­tio­nal ex­perts in Human-Computer In­ter­ac­tion to Kla­gen­furt to teach this cour­ses. This allows us to pro­vide our stu­dents with know­ledge and skills from var­i­ous in­te­res­ting areas of the Human-Computer In­ter­ac­tion out­side our main re­search areas and expertise. Over the years, we have had vi­si­tors from for ex­ample Canada, Eng­land, Italy, Slo­venia, and the U.S.A.

Seminar in Human-Com­pu­ter In­ter­ac­tion

ECTS: 4
Course type: Seminar
Offered in: Summer Semes­ter or Win­ter Se­me­ster
Pre-requisites: Seminar Scientific Writing
Rec. semester: 2 or 3
Teacher: David Ahlström, Martin Hitz, or Gerhard Leit­ner
Next Opportunity: Summer Semester 2021, with Gerhard Leit­ner

This seminar aims at mak­ing you fa­m­i­­li­ar with the re­­search area Human-Com­put­er In­­ter­­ac­­tion and so pre­­par­ing you for your up­­coming Master’s the­sis pro­­ject on a to­pic in this area.

Each year we se­lect a new ge­­ne­­ral theme for the semi­nar. As a par­t­i­­ci­­pant, you will – typ­i­cally – se­­lect and fo­­cus on one aspect of the ge­ne­­ral theme and first prac­­­tice how to search for, read, and un­­der­­stand re­­lated scien­­ti­­fic pub­­li­­ca­tions. In a se­­cond phase, you will prac­­tice how to sum­­ma­rize, pre­­sent, and cri­­ti­­cally di­­scuss the re­­le­­vant scien­­ti­­fic work you have found (by writ­­ing a semi­­nar pa­per and by oral­ly pre­­sent­­ing your pa­per). The sem­i­nar typ­i­cally follows the main steps ne­cess­ary when con­tri­bu­ting to a scien­ti­fic con­fe­rence.

Most of the final sem­e­ster of your Master’s stu­dies you will de­vote to your Master’s pro­ject. We re­com­mend that you start look­ing for po­ten­tial thesis to­pics that you find in­te­rest­ing and that you di­scuss these to­pics with one of us (David Ahl­ström, Martin Hitz, or Gerhard Leit­ner) al­ready dur­ing the first half of the se­mes­ter be­fore your thesis-semester. Having settled on a to­pic be­fore the thesis-semester starts will give you a va­lu­able speedy start!

Further below you will find in­for­ma­tion about suit­able thesis to­pics and add­i­tio­nal de­tails about writing your Master’s the­sis in our spec­i­al­i­zation Human-Com­pu­ter In­­­ter­­­ac­­­tion.

When you start work­ing on your Master’s pro­ject you will also join our Re­search Sem­i­nar (which often goes under its Ger­man name, Pri­va­tiss­i­mum).

Research Seminar (Privatissimum)

ECTS: 2
Course type: Seminar
Offerend in: Summer and Win­ter Se­mes­ter
Rec. Semester: 3 and 4
Teacher: David Ahl­ström, Martin Hitz, and Gerhard Leit­ner.

All Master’s and PhD stu­dents who work on their the­­sis pro­­ject in our re­­se­arch group re­­gu­­lar­­ly join to­­get­her in a rat­her in­­for­­mal sett­ing in our Re­­search Sem­­i­­nar. Next to the in­­di­­vi­­du­al guid­­ance you get from your the­­sis su­­per­­vi­­sor, this sem­­i­­nar is a great opp­­or­­tu­n­i­ty for you to di­s­cuss your pro­­ject and to re­ce­ive in­­put and feed­­back from add­­i­­tio­­nal per­­sons. Fur­ther­­more, our sem­­i­­nar gives you the opp­­or­­tun­­i­­ty to both prac­­tice your pre­­sen­­ta­­tion and ar­gu­­men­­ta­­tion skills as well as to get to know what your fel­low stud­ents are work­­ing on and the meth­ods they em­ploy.

The sem­i­nar also ser­ves to pass on ex­­per­­i­­en­ces and know­­ledge among the par­­ti­­ci­­pants and to joint­ly find and di­s­cuss ans­­wers and so­­lu­­tions to ques­t­i­ons and pro­­blems re­­la­­ted to the on­­going pro­­jects.

Typically, during the course of a se­­me­s­ter we will fo­cus on your work in two or three of our se­m­i­­nar sess­­i­ons. For these occ­a­s­i­ons we will ask you to pro­­vide an over­­view of your pro­­ject, to re­­port on the cur­r­ent pro­­gress, and to pre­­pare a pre­­sen­­ta­­tion about any aspecs of your pro­­ject that you like to them­a­­tize and di­s­cuss in more de­­tail.

CONTACT FOR SPE­CIA­LI­ZATION HUMAN-COM­PU­TER IN­TER­AC­TION

Please do not hesitate to cont­act David Ahl­ström if you have any ques­tions or need furt­her in­for­ma­tion about our spec­i­ali­zation in Human-Com­puter In­­­ter­­­ac­­­tion.

David Ahlström
+43 (0)463 2700 3514

David.Ahlstroem [at] aau.at

Room S.2.71 (view map)

IF YOU PLAN TO JOIN OUR SPEC­­I­­AL­I­­ZA­TION, WE WOULD VERY MUCH APP­­RE­­CI­­ATE IF YOU LET US KNOW! THIS WOULD HELP US TO CO­OR­DI­NATE OUR UP­COM­ING AC­TI­VI­TIES!
Just send David an email or come by his office!
WRITING A MASTER’S THE­SIS IN HUMAN-COMPUTER IN­TER­AC­TION

The last sem­ster of you Master’s stu­dies you will spend work­ing on your Master’s pro­ject. One of us, David Ahl­ström, Martin Hitz, or Gerhard Leit­ner, will be your su­per­vi­sor and ad­vice you through­out the pro­ject.

With your Master’s pro­ject you will de­mon­strate that you poss­ess the ne­cess­ary know­ledge and skills to app­roach and solve a re­search pro­blem or quest­ion within the field of Human-Computer In­­­ter­­­ac­­­tion. The very first step you should take con­cern­ing your Master’s pro­ject is to find a su­i­table to­pic and su­per­vi­sor for your pro­ject.

Finding a Topic

Please step back for a mo­­ment and think of the cour­­ses you have com­­plet­­ed dur­ing your Bach­­elor’s stu­­dies. The more you found the to­­pic co­ver­ed in a course fun and in­­te­r­es­t­ing, the eas­­ier it was to com­­plete the cour­se with a good grade, right? Sim­­i­­lary, the more en­thu­s­i­­as­tic you are about the to­pic of your thesis, the more you will en­joy work­­ing on your Master’s pro­­ject – and the faster you will finish! Since you will need to work very fo­­cuss­ed on your pro­­ject for a longer period of time, do make your­­self a favor and choose a to­pic that you find in­­te­­rest­­ing.

Accrodingly, we re­­com­­mend that you start think­­ing about poss­­i­­ble to­pics that you might like. Do this well ahead in time. Ideally, you start to work on find­­ing a to­pic at least three months be­­fore the be­­ginn­­ing of the se­­me­s­ter you have re­­ser­v­ed for your Mas­ter’s pro­ject.

What To Do?

  • Think about in­­te­­rest­­ing iss­­ues re­­lat­ed to Human-Computer In­­ter­­ac­­tion that you have en­­count­­er­­ed in the cour­­ses you have al­ready fin­­i­­shed.
  • Get in­spi­ra­tion from pre­­vious Master’s pro­­jects that we have su­­per­­vised (for ex­am­ples see below, search the uni­­ver­­sity li­b­rary, ask us). This will give you a gen­­e­ral im­­press­­ion of what di­­rec­­tion your fu­ture pro­­ject can take.
  • Take a look at the open Master’s pro­­jects list­ed below. Per­­haps one or two seem in­­te­­rest­­ing to you!
  • Do not hes­i­tate to con­­tact us so that we can di­s­cuss and find a suit­­able pro­­ject for you!

When we have agreed on a to­pic you need to ‘re­gister’ your thesis-work in the Cam­pus-sys­­tem follow­­ing the pro­­ce­­dure and re­­qu­i­re­­ments de­­scrib­ed here. Ideally, you have com­­plet­­ed this be­fore your thesis-semester starts. When the start of your thesis-semester app­­ro­aches it is also time to re­g­is­ter for our Re­search Sem­­i­­nar (see above).

Now the work can start. To give you an in­i­tial idea about your up­coming work, what you will be doing, and how your work will be struc­tured, think about your Master’s pro­ject as being di­vid­ed into three rough phases:

Phase 1: Orienting Yourself

Usually, in the first phase of your pro­­ject your main goal is to fa­­mi­­li­­a­­rize your­­self with your to­pic. This ty­p­i­­cally in­­clu­des both fre­­quen­t­ly dis­c­uss­ing with your su­­per­­vi­­sor about the to­pic and read­­ing about the to­pic. Doing so you learn what other peo­ple have al­ready done in your topic area. Hav­ing a good over­­view of the to­pic area is im­­por­­tant. This helps when it comes to narr­o­w­ing down your to­pic into a con­­crete research ques­t­ion (some­­times it is also called a re­­search pro­b­lem). A re­search ques­t­ion is often quite li­mit­ed. The goal with your pro­­ject is to find the ans­­wer to this ques­t­ion (or find­­ing a so­­lu­­tion if you call it a re­­search pro­­blem).

Having a sui­t­able and in­­te­­rest­­ing re­­search ques­t­ion, the next step is often to search the re­­search li­t­e­­ra­ture in a more fo­­cussed way to find out what other peo­ple have done to tackle ques­t­ions si­m­i­­lar to your re­­search quest­­ion. This gives you a good idea about how others have app­­ro­ached re­lated re­­search quest­­i­ons. What meth­­ods have they used to find their ans­­wers? How have they de­scr­i­bed their ans­­wers, and – im­por­tant­ly – what ans­­wers do they pro­­vide?

What you have learned in this phase of your Master’s pro­­ject about your to­pic and about how to app­roach re­s­earch ques­t­ions si­­mi­­lar to yours typ­­i­­cally ends up in an ‘In­tro­­duc­­tion’ chap­­ter and in a ‘Re­lated Work’ chap­­ter in your Master’s the­­sis. In these chap­­ters you will set the stage for the rest of your the­­sis. In these chap­­ters you will:

  • explain your re­search quest­ion and mo­ti­vate why it is im­por­tant to try to find the answer,
  • outline how you in­tend to tackle your re­search quest­ion and jus­ti­fy your app­roach, and
  • summarize your li­te­ra­ture stu­dies to in­tro­duce your read­ers to your to­pic and to con­vince them that your quest­ion has not been ans­wered before.

Phase 2: Tackling the Question

The second phase of your Master’s pro­ject is the main phase. Here you tackle your re­search ques­tion by doing what you need to do to find its ans­wer! Ob­viously, which exact ac­ti­vi­ties are in­cluded in this phase heavily de­pend on your re­search ques­tion and what is needed to find its ans­wer. Thus, the ac­ti­vi­ties vary from pro­ject to pro­ject. But in ge­ne­ral, if you choose to do a Master’s pro­ject in our Human-Computer In­ter­ac­tion spec­i­al­i­zation in this phase of your pro­ject you will most pro­ba­bly do a subset of the follow­ing:

  • design and build a piece of soft­ware (desk­top, mo­bile, other)
  • create various user in­ter­face pro­to­types (desk­top, mo­bile, other)
  • collect opi­nions from peo­ple (using in­ter­views, a quest­ion­naire, or a focus group)
  • collect user data (using a usa­bi­lity study or a con­trolled user ex­per­i­ment)
  • analyse collected in­for­ma­tion and/or data
  • com­pile your find­ings into con­vinc­ing pre­sen­ta­tions

Your activities and what you have learned – that is, the ans­wer to your re­search ques­tion – in this phase of your Master’s pro­­ject you will most pro­bably pre­sent in a series of chap­ters in your Master’s thesis. Ty­pi­cally, first a chap­ter de­voted to your soft­ware and a chap­ter where you de­scribe your data collec­tion method. These chap­ters are typ­i­cally foll­owed by an ‘Ana­lysis’ chap­ter and a ‘Re­sults’ chap­ter where you re­port on how you ana­lysed your data and how you in­ter­pret the re­sults.

Phase 3: Reflecting on Your Work

In this phase you will pri­ma­rily cri­ti­cally re­flect on the out­come of the pre­vious phase (the ans­wer…) and on what you have done. Was the out­come of your pre­vious ac­ti­vi­ties as you ex­pect­ed? Where there any sur­prizes, and why? What im­pli­ca­tions do your find­ings have, and what can other peo­ple learn from read­ing about your efforts? How can they ‘use’ your ans­wer to the re­search ques­tion? Why does it matter? These are all very im­por­tant and pur­pose­ful quest­ions. And in the end of your pro­ject you will have the ans­wers! Your re­flec­tion and di­scussion typ­i­cally ends up in a chap­ter named ‘Discussion’.

Finally, it is likely that through­out your work some other new quest­ions re­lat­ed to your to­pic will pop up. Such iss­ues you would typ­i­cally air in a chap­ter called ‘Future Work’. Who knows, per­haps one of the quest­ions is suit­able for one of your fellow stu­dents to cover in a Master’s pro­ject the follow­ing year!

In prac­tice, these three phases nor­mal­ly over­lap. And you most pro­bab­ly will work on se­ver­al issues and ac­ti­vi­ties in pa­rallel, in an ite­ra­tive way. The exact pro­cess also vary from pro­ject to pro­ject. Accor­ding­ly, it is diff­i­cult to pro­vide exact num­bers re­gard­ing the time you will spend on diff­e­rent ac­ti­vi­ties, such as pro­gramm­ing, read­ing, and writ­ing. How­ever, the num­bers below can serve as a rough es­ti­ma­tion.

• literature reading: 10–20%
• programming: 20–40%
• data col­lection and an­a­lysis: 20–30%
• writing and proof read­ing: 25–35%

The thesis itself will be ty­pi­cal­ly 60–80 pages long, but should not ex­ceed 100 pages. When you have fi­n­i­­shed writ­­ing your the­sis and you and your su­­per­­vi­­sor agree that your pro­ject is fi­n­i­­shed, you need to off­­i­­ci­­ally flag your Master’s the­sis as be­ing com­­pl­e­t­ed. You do this by up­­load­­ing your the­sis do­­cu­­ment in the Cam­pus-sys­­tem fol­l­o­w­ing the pro­­ce­­dure de­­scr­i­b­ed here. If you are also fi­nish­ed with all your cour­ses, it is also time to re­gi­ster for the fi­nal ex­a­mi­na­tion (see below).

Open Master Theses Projects in Human-Com­pu­ter In­ter­ac­tion

Currently, we are par­­ti­­cu­­larly in­­te­r­est­ed in work­­ing with you on one the follow­­ing Master’s pro­­jects.

Typeface Readabilty & Eye-Tracking

Contact: David Ahlström
Tech­nologies & Tools: Java • An­droid • Eye-tracking

Eye-Tracker

In the graphic de­sign com­­mun­­i­ty and in the usa­­bi­­li­­ty com­­mun­­i­ty there is an on-going di­s­cuss­ion about how fast and easy peo­ple can read text on com­­pu­­ter mo­n­i­­tors and smart­­phone screens. The read­­a­­bi­­li­ty of a text piece is in­­flu­en­c­ed by se­­ve­ral fac­t­ors. Such as the letter size, text and back­­ground co­lor, the row length, and the shape of the in­­di­­vi­­dual cha­r­ac­t­ers mak­­ing up the text.

In this pro­ject you will first de­­ve­­lop a soft­­ware pac­k­age that pro­­vi­des the func­­ti­o­­na­l­ity that is ne­cess­ary to con­­duct a user study on read­­a­bil­ity. This in­­clu­des func­­ti­o­­nal­ity to con­­fi­­gure diff­­e­­rent test cases (by de­­fi­n­ing com­­bi­­na­­tions of var­­i­ous text att­­ri­­bu­tes such as letter size, color, and type­­face), func­­ti­o­­nal­­i­ty to pre­­sent the diff­­e­­rent test cases to study par­­ti­­ci­­pants, and to log the time par­­ti­­ci­­pants need to read text in the diff­­e­­rent test cases.

In the second part of this pro­­ject you will gain in­­sights and ex­­per­­i­­ence in con­­duct­­ing user ex­­per­­i­­ments, sta­­ti­s­ti­­cal data ana­­ly­sis, and in using eye­­track­­ing tech­­no­­lo­­gy. To­­gether, we will use your ex­­per­­i­­men­tal soft­­ware and con­­duct one user ex­­per­­i­­ment using our lab’s new eye­­track­­ing sy­s­tem from Ergo­­neers. After that, we will ana­­lyse the re­sults from the ex­­per­i­­ment.

Selection of Moving Screen Targets

Contact: David Ahlström
Technologies & Tools: Java

Moving Targets

In many app­­li­­­ca­t­ions – such as in air-traffic con­­trol, in vi­deo sur­­veil­l­ance, and in com­­pu­­ter games – the user needs to quick­ly and acc­u­­ra­­te­­ly se­­lect ob­­jects that are mov­­ing across the screen. Se­­ve­­ral pre­­vious re­­search pro­­jects have pro­posed var­i­­ous tech­­ni­­ques that can ass­ist the user when click­­ing on mov­­ing screen ob­­jects. The aim with this pro­­ject is to com­­pare such tech­­ni­­ques and to build a the­o­­re­­ti­­cal model that math­e­­ma­­ti­­cally de­­scri­bes and pre­­dicts how fast users can se­­lect tar­­gets that are mov­­ing across the screen (de­­pend­­ing on the size of the tar­­get and its mov­­ing speed).

A first version of a Java app­li­­ca­­tion that pro­­vi­des the ne­­cess­ary func­­ti­o­n­a­l­i­ty to con­­duct user ex­per­i­­ments on se­lec­­tion of mov­ing screen ob­­jects has al­­ready been de­­ve­l­op­ed. You will first ex­­tend this app­­li­­ca­­tion with add­­i­­tio­­nal func­­ti­o­n­ality and then de­sign and con­­duct a user ex­­per­i­­ment that allows you to 1) ver­i­­fy pre­vi­ously re­­ported re­­search re­­sults on the effec­t­i­ve­­ness of var­­i­ous tech­­ni­­ques that sup­­port the se­­lec­­tion of mov­­ing screen ob­­jects, and 2) em­­pi­­ri­­cally build and ver­­i­­fy a pre­­dic­­tive per­­for­­mance mo­del that ex­­plains how fast users can se­­lect mov­­ing screen ob­­jects.

Accordingly, with this pro­­ject you have the opp­­or­­tu­n­i­­ty to deepen your pro­­gramm­­ing skills (using Swing, Java’s GUI tool­­kit) and you will gain ex­­per­i­­ence in how to de­sign, con­­duct, and ev­a­­lu­­ate user ex­­per­i­­ments, and in theo­­re­­ti­­cal mo­dell­­ing of user per­­for­­mance.

Evaluating Non-Standard Menu Designs

Contact: David Ahlström
Technologies & Tools: Java • SPSS (for sta­­ti­s­ti­­cal ana­­ly­sis)

Menu Designs

In Human-Computer inter­action re­search – as well as in many other di­sci­pli­nes – new scien­­ti­­fic know­­ledge and tech­­no­­lo­­gi­­cal ad­­van­ces are often based on em­­pi­­ri­­cal re­­se­arch where new ideas and theo­­ries are ex­­plo­r­ed through hypo­­the­sis test­­ing and con­­trol­led ex­p­er­i­­ments. How­ever, cri­­ti­­cal voices with­­in the HCI re­­search com­­mun­­i­ty ques­t­ion the value and use of con­­trol­led ex­­per­i­­ments in HCI.

In this project we will con­­tri­­bute to this di­sc­uss­ion by re­­doing – rep­li­cat­ing – a series of ‘fa­m­ous’ user ex­­peri­ments from the HCI li­­te­r­a­ture. We will fo­cus on ex­­per­i­­ments that have stu­­died the usa­­bi­­li­ty of non-standard drop‐down menus and how easy and fast users can na­v­i­­gate menu struc­­tu­res and se­­lect the con­­tain­­ing menu items.

For this pur­pose, a first ver­sion of a ‘menu test suite’ app­­li­­ca­tion has been de­­ve­l­oped. After fur­­ther de­­ve­l­op­­ment and ad­­ap­­ta­­tions we can start re­­pli­­cat­ing pre­­vious menu ex­p­er­i­­ments. This in­­clu­des care­­fully stu­dy­­ing the de­sc­rip­­tions of the pre­v­i­ous ex­­per­i­­ments, then run­n­ing the ex­­per­i­­ments with a group of com­­pu­­ter users, and fi­n­ally ana­­lyz­­ing our re­­sults and com­­par­­ing these with pre­­vi­ous­­ly re­­ported re­­sults.

Accordingly, in this pro­­ject you will ac­quire skills and ex­­per­i­ence in de­­sign­­ing, con­­duct­­ing, and eva­­lu­­at­­ing user ex­­per­i­­ments.

Measuring the Complexity of User Interfaces

Contact: Martin Hitz

The goal of this work is to de­fine com­plex­i­ty mea­sures of a user in­ter­face (UI) which are cor­rela­ted with usa­b­i­lity att­ri­bu­tes and to con­struct a tool that allows a UI de­vel­oper to assess these att­ri­bu­tes for a given (im­ple­men­ted) UI in order to tell the diff­er­en­ces (ad­van­tag­es/dis­ad­van­tag­es) be­tween com­pet­ing UI de­signs.

The re­search part of the work con­si­sts (at least) of the foll­ow­ing steps:

  • R1) Find out which data stru­ctur­es de­scr­ib­ing the UI (such as the Do­cu­ment Object Model DOM) are access­i­ble in var­i­ous de­vel­op­ment en­viron­ments and se­lect­ing a pro­to­typ­ical one as the ob­ject of in­ter­est for the sub­se­quent steps.
  • R2) Re­search into the li­ter­ature on com­plex­i­ty of UIs and its re­lat­i­on­ships to usa­bi­li­ty.
  • R3) I­dent­i­fy a poss­i­ble set of attr­i­butes to be mea­sured within the result of Step R1 in order to come up with a set of mea­sures est­i­mat­ing the usa­bi­li­ty attr­i­butes of the in­ter­face under study.

Once this step is com­ple­ted, the follow­ing pract­i­cal tasks need to be com­pleted:

  • P1) Build a pro­to­typ­i­cal mea­sure­ment tool.
  • P2) Cor­relate the mea­sure­ments of var­ious UIs (using the result of P1) with sub­ject­i­ve and ob­ject­i­ve usa­bi­li­ty mea­sure­ments on these UIs (user tests).

Examplary Master Theses

To get a better idea about what a suc­cess­ful Master’s thesis in our spec­i­al­i­zation looks like, you can down­load any of the follow­ing theses from the uni­ver­sity li­brary.

3MF: A Service-Oriented Mo­bile Mul­ti­mo­dal In­ter­ac­tion Fra­me­work
by Martin Gratzer
Design and Implementation of a Toolkit for the Ra­pid Pro­to­typ­ing of Mo­bile Ubi­qu­i­tous Com­pu­ting
by Bonifaz Kauf­mann
Nutzungspotentiale neuer Smart De­vic­es für ver­netzte Haus­geräte
by Martina Soldo (in German)
Pervasive Visualization of Energy Con­sump­tion
by Anton J. Fercher

INFORMATION ABOUT THE IN­FOR­MA­TICS MAS­TER’S PRO­GRAM

The Master’s de­gree pro­gram in in­for­ma­tics at Uni­ver­sity of Kla­gen­furt is a four-semester long pro­gram (120 ECTS points). Cour­ses in the pro­gram are taught in English. The pro­gram has a focus on app­li­ed in­for­ma­tics and the aim is to qual­i­fy grad­u­ates for the top-quality de­ve­lop­ment of com­pu­ter-ass­i­sted so­lu­tions to var­i­ous pro­blems and app­li­cation areas. The Master’s de­gree pro­gram extends on our Bach­e­lor’s de­gree pro­gram (or a si­mi­lar Bach­elor’s pro­gram from an­other uni­ver­sity), where stu­dents have been train­ed in the fun­da­men­tal tech­ni­ques and meth­ods used in com­pu­ter science.

The Master’s de­gree pro­gram in in­for­ma­tics at Uni­ver­sity of Kla­gen­furt is struc­tured in six blocks, as follows.

Block Required Subjects • 34 ECTS

This block con­­tains two cate­­gor­ies: in­­for­­ma­­tic cour­­ses (22 ECTS points) and non-infor­­matic re­­la­ted cour­­ses (12 ECTS points). All cour­­ses are man­­da­­tory.

Informatic Courses
Data Engineering • lec­ture w. work­shop • 4 ECTS • rec. se­­m­e­­ster: 1
Distributed Com­pu­ting In­fra­struc­tu­res • lec­ture w. work­shop • 4 ECTS • rec. se­­m­e­s­ter: 1
Advanced Soft­ware En­­gi­­neer­­ing • lec­ture w. work­shop • 4 ECTS • rec. se­­m­e­s­ter: 1
Arti­fi­cial In­tell­i­gence & Mach­ine Learn­ing • lec­ture w. work­shop • 4 ECTS • rec. se­­m­e­s­ter: 2
Com­piler Con­struc­­tion • lec­ture and prac­­ti­cal cour­se • 2 ECTS + 4 ECTS • rec. se­­m­e­s­ter: 2
Non-Informatic Courses
Scien­ti­fic Writ­ing • sem­i­nar • 4 ECTS • rec. se­­m­e­s­ter: 2
Technology Assessment • lec­ture w. work­shop • 4 ECTS • rec. se­­me­s­ter: 3
Selection of either
Reflecting on the Limits of For­mal Scien­ces • lec­ture w. work­shop • 4 ECTS • rec. se­­m­e­s­ter: 3
or
a course from the elec­tive pro­­gram Fem­­i­­nist Sci­ence/­Gen­­der Stu­­dies • 4 ECTS • rec. se­­m­e­s­ter: 3

Block Elective Subjects • 32 ECTS

In this block you will se­lect and com­ple­te a to­tal of 32 ECTS points from the eight fields listed below. At least 16 of these 32 ECTS points need to be from one and the same field – this field is called your ‘spec­i­ali­za­tion’.

You can chose from:

Art­i­fi­cial In­tell­i­gence • Bus­i­ness In­for­ma­tion Sys­tems • Data Sci­ence and En­gi­neer­ing • Dis­tri­bu­ted Sys­tems • Human-Computer In­­­ter­­­ac­tion • Infor­ma­tion and Sys­tem Se­cur­ity • Mul­ti­me­dia Sys­tems • Soft­ware En­gi­neer­ing

If you chose to spec­ia­lize in Human-Computer In­­­ter­­­ac­tion you will take the cour­ses User Experience Engineering, Mob­ile Human-Computer In­ter­ac­tion, Selected Topics in Human-Computer Interaction, and Sem­i­nar in Human-Computer In­ter­ac­tion, as de­scrib­ed above.

If you chose to spec­­i­a­­lize in Human-Computer In­­­­ter­­­­ac­­tion and you have com­plet­ed our Bach­elor’s cour­ses In­ter­ac­tive Sys­tems II, Vis­­ual De­sign for In­ter­ac­tive Sys­tems, and Meth­­ods and Prac­t­i­­ces for In­ter­ac­tive Syst­ems you have al­ready cov­ered the basics and are ready to start with the Master’s cour­ses. If you did not com­plete these Bach­elor’s cour­ses during your Bachelor’s stud­ies you are also very much wel­come to join! We though re­com­mend that you se­lect as many of the named Bach­elor’s cour­ses as possible with­in block Pro­ject or Supp­le­men­tary Sub­jects (see next block)!

The official curr­i­cu­lum re­com­mends that you com­ple­te the cour­ses in this block dur­ing your first, se­cond, and third sem­e­ster.

Block Project or Supplementary Subjects • 18 ECTS

De­pend­ing on your earl­ier stud­ies and pre­vious ex­per­i­ences, in this block (18 ECTS) you will eith­er com­plete an in­tern­ship in a re­search group at the uni­ver­sity or an in­tern­ship at a soft­ware comp­any – see Study Var­i­ant I below – or you will com­plete a set of supp­le­­men­tary com­­puter sci­ence cour­­ses – see Study Var­i­ant II below.

If you have already com­­ple­ted an in­tern­ship dur­ing your Bache­lor studies you have to go with Study Variant II, if you did not do an internship you can choose bet­ween Study Var­i­ant I and Study Var­i­ant II.

Study Variant I – Project

The project variant of this block con­sists of either mak­ing an in­tern­ship at one of the com­puter science re­search groups at the uni­versity to work on a re­search pro­ject or to make an in­tern­ship at a soft­ware comp­any. Opting for doing an internship at our re­search group (Interactive Systems) is likely the best choice for you to do in this block if you are interested in gaining deep insights and skills in Human-Computer In­ter­action! Working with us on one of our research projects will give you plenty hands-on experiences and serve as a very good preparation for your upcoming Master project.

After the in­tern­ship (17 ECTS) is comp­let­ed, you will write a pro­ject re­port and also pre­sent and dis­cuss your pro­ject and your ex­per­i­ences in the course Re­view of Stu­dents’ In­tern­ships (Ger­man: Pro­jekt­über­greif­ende Auf­arbeit­ung; 1 ECTS).

If you are in­­te­rest­­ed in do­­ing your in­­tern­­ship at our re­­se­arch group in a pro­ject re­lated to Human-Computer In­­ter­­ac­tion, please do not hes­i­tate to con­­tact us (David Ahlström, Martin Hitz, or Gerhard Leitner) for further in­for­ma­tion and arr­an­ge­ments!

If you opt for Study Variant I, the official curr­­­i­­cu­­lum re­­com­­mends that you com­p­lete your in­­tern­­ship in your third se­­mes­ter.
Study Variant II – Supplementary Subjects

The supp­le­men­tary sub­jects var­i­ant of this block con­sists of com­ple­ting 18 ECTS points among the mandatory cour­ses and the elective courses off­ered in the Applied Informatics Bach­elor’s pro­­gram.

The intention with the supplementary courses is to give you the opportunity to visit courses from the Bachelor-level to obtain introductory knowledge and skills which may be helpful (or even necessary) for the Master-level courses you select in block Elective Subjects (see the previous block).

Accordingly, if you intend to take courses in our Human-Computer In­­­ter­­­ac­tion specialization and you have not yet visited any of our Bachelor courses

  • Vis­ual De­sign for In­ter­ac­tive Sys­tems (Ger­­man: Visu­elle Ge­stalt­ung In­ter­akt­i­ver Sys­teme), 4 ECTS (lec­ture w. prac­ti­cal part)
  • Meth­ods and Pract­i­ces for In­ter­ac­tive Sys­tems (Ger­man: Ent­wick­lungs­me­thod­en für In­ter­ak­tive Syst­eme), 4 ECTS (lec­ture w. prac­ti­cal part)
  • In­ter­active Sys­tems II, 4 ECTS (lec­ture w. prac­ti­cal part)

we recommend that you select at least two of these Bachelor-level courses in this block.

If you have already completed these courses, we en­cour­age you to select among the Bachelor courses listed below. All of the listed courses cover topics relevant and useful to Human-Computer In­­­ter­­­ac­tion. We recommend that you select according to the indicated priority.

Priority I

  • App Development, 2 ECTS (lecture) + 4 ECTS (practical course)
  • In­ter­active Multimedia Applications A, 3 ECTS (lec­ture w. prac­ti­cal part)
  • Introduction to Artificial Intelligence I, 3 ECTS (lec­ture w. prac­ti­cal part)
  • Introduction to Artificial Intelligence II, 3 ECTS (lec­ture w. prac­ti­cal part)

Priority II

  • In­ter­active Multimedia Applications B, 3 ECTS (lec­ture w. prac­ti­cal part)
  • Introduction to Natural Language Processing, 3 ECTS (lec­ture w. practical part)
  • Introduction to Multimedia Techniques, 2 ECTS (lecture) + 4 ECTS (practical course)
  • Morphosyntax and Parsing, 3 ECTS (lecture w. practical part)

If you have already completed all of these courses, please contact us for further recommendations.

If you opt for Study Variant II, the official curr­i­cu­lum re­com­mends that you com­ple­te your supplementary cour­ses in your first and se­cond semester.

If you chose Study Var­­i­­ant II, it is im­­por­­tant that you con­­sult the pro­gram co­or­di­na­tor to make sure that the cour­ses you se­­lect will be app­­rov­ed for this block. We re­com­mend that you con­tact David Ahl­ström to di­scuss your cho­i­ces be­fore con­tact­ing the co­or­di­na­tor!

Block Free Subjects • 6 ECTS

In this block you can chose among nearly all cour­ses that are offe­red at Uni­versity of Klag­en­furt. A min­i­mum of 6 ECTS points have to be comp­le­ted.

If you opt for Study Variant I (see block Pro­ject or Sup­ple­ment­ary Sub­jects above) the off­i­cial curr­­i­­cu­­lum re­­com­­mends that you com­p­le­te your free sub­­jects dur­­ing your first se­­me­s­ter. If you opt for Study Var­i­ant II the off­i­cial curr­­i­­cu­­lum re­­com­­mends that you com­p­le­te your free sub­­jects dur­­ing your third se­­me­s­ter.

Block Master’s Thesis • 30 ECTS

In this block you work on your Mas­ter’s the­sis pro­ject under gui­­dance of a pro­fessor. Your pro­ject is typ­i­cally about a topic re­lat­ed to your spec­i­a­li­za­tion sub-disc­i­pline. In this block you will also visit the Re­search Sem­i­nar (German: Pri­va­tiss­i­mum) or­ga­­niz­ed by your pro­fessor.

The Re­search Sem­i­nar is cred­i­ted with 2 ECTS points and the Master’s the­sis is cred­i­ted with 28 ECTS points.

Final Examination

The Master’s degree program is com­ple­ted with an oral final ex­am­i­na­tion. Du­ring the fin­al exam you will first pre­sent your Master’s Thesis project (ty­pi­cally 20 min­u­tes) then you will ans­wer quest­ions about your work and ques­tions re­la­ted to the sub-disc­i­pline which your pro­ject be­longs to (ty­pi­cally 20 to 30 min­utes). In the last part of the ex­ami­na­tion you will ans­wer quest­ions re­la­ted to one sub­ject of your choice. Here, you can choose a sub­ject related to one of the courses you completed in the block Re­quir­ed Sub­jects, the block Elec­tive Sub­jects, or the block Supp­le­ment­ary Sub­jects.

The exam usually takes about one hour and there are three examiners present (one chair­man, the per­son who su­per­vis­ed your Master’s thesis pro­ject, and an ex­am­i­ner for the add­i­tio­nal sub­ject you se­lect). Please note that you will have to register for your final ex­a­mi­na­tion well in time. The off­i­cial pro­ce­dure and re­quir­e­ments for this re­gi­stra­tion are de­scr­i­bed here.

If every­thing goes well, you will be a gra­d­u­­ate in Civil En­gi­neer­ing – In­for­ma­tics and awar­d­ed the Ger­­man aca­­de­­mic title Dipl.-Ing. (which is eq­u­­i­­va­­lent to a Master’s de­­gree, in­­ter­­na­­tio­­nally).

When you have fin­i­shed your Master’s de­gree you also have the poss­i­bi­lity to contin­ue your aca­de­mic stud­ies and be­come a PhD stu­dent in our re­search group!

If you would like furt­her in­for­ma­tion about our Doc­toral Pro­gram or about work­ing with us on a PhD-pro­ject in Human-Computer In­­te­r­ac­tion, please do not hes­i­tate to con­­tact one of us Martin Hitz, Gerhard Leitner or David Ahlström!

USEFUL LINKS AROUND THE IN­FOR­MA­TICS MAS­TER’S PRO­GRAM

Contact Information:
Master Specialization Human-Computer In­ter­action
Pro­gram Di­rec­tor for the Mas­ter’s De­g­ree Pro­gram In­for­ma­tics
Informatics Stu­dent Re­pre­sen­ta­ti­ves (in Ger­man only)

Bachelor’s Specialization:
Interactive Syst­ems (in Ger­man only)

Curricula:
Master Informatics English ver­sion | Ger­man ver­sion
Bachelor Applied Informatics Ger­man ver­­sion

University’s Webpage:
Master Informatics English version | German version
Bachelor Applied Informatics English version | German version

University’s Webpage About Writing a Master’s Thesis:
English version | German version

University’s Webpage About Finalizing your Master’s Studies:
English version | German version

Further Information:
Study Technology in Klagenfurt
Studying in Klagenfurt
Faculty of Technical Sciences

When You Start Stu­dy­ing in Kla­gen­furt:
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