The best game ideas to compete high up in the mountains: HüttenJam at 1,700 metres above sea level

This year, the Alpine village Turrach is the venue for the HüttenJam, which is jointly organised by the Game Development Graz Association and the University of Klagenfurt. Creative game developers will meet there from 13 to 16 April 2023 to brainstorm new game concepts over the course of 48 hours.  

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Bitmovin and the University of Klagenfurt start €3.3million climate-friendly video streaming platform research project ‘GAIA.’

Bitmovin, a leading provider of video streaming infrastructure, and the University of Klagenfurt announced they will collaborate on a two-year joint research project worth €3.3million to develop a climate-friendly adaptive video streaming platform called ‘GAIA’. The Austrian Research Promotion Agency (FFG) will co-fund the project, providing an initial €460,000 in funding for the first year. 

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Klagenfurt student Sebastian Uitz plans to launch a start-up for computer game development featuring feel-good games

Sebastian Uitz has played games on the computer from a very early age. Supported by a grant from the Carinthian Economic Development Fund KWF, he is now turning this passion into his business model. Together with two colleagues, he is building an innovative computer game that revolves around a spider and its distinctive climbing and web-building abilities. This so-called “wholesome game” is expected to be available on the international games market from mid-2023 onwards. By then, the team also hopes to have set up its own company.

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There, and yet not there: Research project seeks to bring about new interactions between humans or machines in cyberspace

For some years now, we have become accustomed to communicating with each other online via Zoom, FaceTime & Co. Even surgical procedures and industrial manufacturing can now be performed remotely. A research project, recently approved by EU Horizon Europe, aims to advance the next generation of immersive telepresence technologies: In the process, the boundaries between the virtual and physical worlds are set to become ever more blurred, and the technology is expected to make it much easier for us to “be” in a different location without actually having to travel there.

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