Bitmovin, a leading provider of video streaming infrastructure, and the University of Klagenfurt announced they will collaborate on a two-year joint research project worth €3.3million to develop a climate-friendly adaptive video streaming platform called ‘GAIA’. The Austrian Research Promotion Agency (FFG) will co-fund the project, providing an initial €460,000 in funding for the first year.
Sebastian Uitz has played games on the computer from a very early age. Supported by a grant from the Carinthian Economic Development Fund KWF, he is now turning this passion into his business model. Together with two colleagues, he is building an innovative computer game that revolves around a spider and its distinctive climbing and web-building abilities. This so-called “wholesome game” is expected to be available on the international games market from mid-2023 onwards. By then, the team also hopes to have set up its own company.
For some years now, we have become accustomed to communicating with each other online via Zoom, FaceTime & Co. Even surgical procedures and industrial manufacturing can now be performed remotely. A research project, recently approved by EU Horizon Europe, aims to advance the next generation of immersive telepresence technologies: In the process, the boundaries between the virtual and physical worlds are set to become ever more blurred, and the technology is expected to make it much easier for us to “be” in a different location without actually having to travel there.
Harald Gietler has just finished his PhD in Technical Sciences, specializing in Information and Communications Engineering. His research work focuses on localization technology. Instead of radar or sonar, Harald uses electromagnetic fields. We talked to him about his field of research and the influence of artificial intelligence. Moreover, he also told us about the reasons why he decided to study at the University of Klagenfurt and why he would advise others to study in Klagenfurt too. Read more